Puzzle and Dragons King of Fighters Collab Review!

Puzzle and Dragons King of Fighters Collab Review!

King of Fighters Collab Review

King of Fighters is basically simul-launching. What a surprise! Normally when we see a collab announced for JP it takes a few months or longer, if it ever does (see DBZ collab). This collab has a long list of characters with different evolutions.

You are going to be eating food from all these cooks, they all have a tiny back story and will present to you a main course (leader), side dishes (sub), spice profile (inherit), and wine pairing (other leader parings)

★6
  • Kyo Kusanagi
  • Terry Bogard
  • Ryo Sakazaki
  • Leona Heidern
  • Mai Shiranui
  • Iori Yagami
★5
  • Benimaru Nikaido
  • Andy Bogard
  • Yuri Sakazaki
  • Athena Asamiya
  • Chin Gentsai
  • King
  • Kim Kaphwan
  • Takuma Sakazaki
  • Billy Kane

Kyo Kusanagi

Scion of the Flame, Kyo Kusanagi

 

 

 

 

This is the line cook that over cooks everything. Fire, fire, and more fire is his deal until he gets fired.

Active: Changes orbs to Fire Orbs ans Heal Orbs; Fire Orbs slightly more likely to appear for 2 turns. Max 13 Turns

Leader: 3x Attack & reduces damage for 6+ Combos, 3x Attack & reduces damage for 3+ fire combos.

Awakenings:

 

 

Main Course (Leader):

He has a two part conditional, you’ll need at least 9 fire orbs to hit one and enough others to combo to 6.  The board requirements for him are fairly strict, but he does get a shield. He has a main weakness in RCV, so some subs like Kuvia that serve as both an RCV boost as well as keeping up the skyfall is extremely helpful. Urd is also an excellent choice as she also brings in 7c and a board change. Here are some lists I’d use to hunt for subs for matching main color, you can probably throw some off color in there too, but I recommend sticking with fire as that’s where the damage focus is going to be coming from.

7c

Full Board Changers

Orb Enhance

Side Dish (Sub): 

His board change is something that would fit really well in something like Red Myr and Xmas Gremory type teams.

Spices (Inherit):

I think if you want to use him, you should use him, FUA, 2x 7c and a devil killer really make him a strong card to use if you need his active. It’s hard for me to find a really strong justification to use him as an assist as I think he is a very strong card on his own.

Wine Pairings (Non-dupe pairings)

I think if you like the way this plays you can always pair it with something like Krishna or Shiva.

 

Pixel Kyo Kusanagi

 

 

 

Active: Changes orbs to Fire Orbs and Heal Orbs. Other Allies skills charged by 1 turn. Max 13 Turns

Leader: 2x HP and ATK for Attacker Type, Orb move time + 2 seconds, 3x ATK for 2+ Fire Combos.

Awakenings

 

Main Course (Leader):

Looking at his leader skill it looks like he was that hip joint that tried to keep up with the times by adding a sriracha mayo sauce. 2x HP/ATK to a type buff is a very old archetypal leader skill and they simply added some extras on top if it. I think if you want to play leader Kyo, go with his Uevo and not his pixel.

Side Dish (Sub): 

He’s a pretty niche sub as his Doomblock will be his main reason for bringing him. His active will most definitely allow you to pull that off. I would say you could consider him as a sub in the same Uevo form, but the cross heart and combo or row requirement for Red Myr and Xmas Gremory teams respectively with Doomblock is going to be really awkward. Probably more useful for teams that like using Red Rows or TPAs to fit in the doomblock.

Spices (Inherit):

This form I think is slightly more justifiable to use as an inherit as he brings a haste on top of a 2 color board change. If you are running with Red Myr or Xmas Gremory above you can use his active as an assist to them to have a strong board change if there’s no need for a doomblock on the team.

Wine Pairings (Non-dupe pairings)

Similar to his Uevo form, pair it with something like Krishna or Shiva as they are both attacker types as well.

 

Howling Wolf, Terry Bogard

 

 

 

He’s a pastry chef that likes to punch dough, at least he wears a hat to keep the hair out. He is also a fire main type, but he needs some light orbs as well.

Active: Recovers Bind Status (including Awoken) by 3 turns. Changes Leftmost Column to Fire and Rightmost Column to Light. Max 10 turns.

Leader: 3x Attack & reduces damage when Fire & Light Attack. 4x Attack for erasing 5 orbs including 1 enhanced.

Awakenings:

 

 

Main Course (Leader): 

He is a 2 color and sparkle board match requirement. It’s not that hard to make, and his active will basically ensure you can activate him. The active also comes with a bonus of bind clearing including Awoken binds, so if you are short a Green Odin he’s not a bad pull to have. He has a small downside in that he does not have very good offensive awakenings to help with his damage. If we look at it another way, it would be better to say you can build him anyway you want, rows, TPA, or 7c. As his own sub color covers the color activation requirement, you don’t necessarily have to worry about finding specific subs to cover any color. Try looking for board changers like Saria, which can also bring in hearts to maintain your hp, Ilm and Suzaku are good options as well. You can also consider some FF collab cards like Terra or Vaan.

Side Dish (Sub): 

He’ll fit anywhere you once had a Terra, or need either light or fire orbs, like Kenshin, Ilm, and Ilmina teams. He’s got a great skill as I stated before is his bind clearing ability which includes awoken binds, plus he will give you the orbs you need to help activate your leader skill

Spices (Inherit):

I’m pretty sure you’re tired of me talking about this right now- Bind Clearing. With awokens being a huge part of the game now, as opposed to before they were a thing, they are very important in any team to have, whether it be damage focused awokens like TPA, 7c, or utility ones like Time Extends or SBR. If you have a challenge where you can’t stall out a bind, he is a great inherit to bring. Bonus points if he gives you the orbs you need, but I suppose if you are desperate for any bind clear his active will do.

Wine Pairings (Non-dupe pairings)

Sounding like a broken record here, but keep an eye out for ones like Ilm, Ilmina, Red Athena, Suzaku etc. Be sure you are matching the sparkle board though!

Pixel Terry Bogard

 

 

 

Active:  Changes Leftmost Column to Fire and Rightmost Column to Light. Orb move time 2x for 1 turn. Max 9 turns.

Leader: 1.5x HP & 3.5x ATK for Fire Att. ATK increases for 6+ fire linked orbs, up to 3x

Awakenings:

Main Course (Leader): 

You like red rows? I’ll give you red rows! He’ll play along fine with any other red rows and orb makers like Ares, Yamato Takeru, and Awoken Cao Cao. His greatest weakness is going to be his sustainability. Fire cards are pretty notorious for being glass cannon types of higher attack and lower rcv. The HP boost willl help. Consider pairing with a RCV boost lead or have a high RCV sub or Heart enhanced orbs.

Side Dishes (Sub): 

So Red row based teams will be happy to have him, as he brings 3 red rows, and a doomblock. So you can at least get 1 row and doomblock. Unfortunately some of the strongest red leader types right now are either combo based like Enra and Red Myr, or color match based like Xmas Kali. The combination of Red Rows and Doomblock make it difficult for him to find a good spot on these teams. Squall is probably a more flexible pick for these teams than Terry is.

Spices (Inherit):

Compared to his Uevo form, the active is very different in terms of the buff. If you really need the move time to pull off a 4 cross Kenshin attack on a 7×6 board, by all means, go for it. It’s a very niche buff that isn’t really as necessary to have as compared to a awoken bind recovery.

Wine Pairings (Non-dupe pairings)

You could pair him with Awoken Cao Cao, or other red row leads like Genryusai.

Invincible Iron Arm, Ryo Sakazaki

 

 

 

This guy’s always late to work because he needs the spirit energy to charge up, then he shows up to work 3 days late like Goku because he’s too busy charging up his spirit bomb.

Active:  No Skyfall for 1 Turn. Changes the top most row to Light Orbs. Max 5 turns.

Leader: 3x ATK & Reduces damage when attacking with 4+ Att. 3x Attack when attacking with 6+ linked Light orbs

Awakenings:

 

Main Course (Leader): 

This is pretty rough. First the multipliers are weak, second, it’s a double requirement, third, the active that he has doesn’t help with the leader skill. You need to do not only a light row, but also 4 attributes to hit a 9x multiplier with a shield. The Active gets rid of your skyfalls, and it can make it so that you lose the orbs you need for activation. If you want to play a style like this you’re better off playing Awoken Raphael who is light row focused but has a higher ceiling.

Side Dish (Sub):

He has very situational uses. One that can be very useful is on a MH Kirin team. He has a short cooldown on his active which makes it very nice for bringing it back up again if you need it. If you happened to pull Superman and Flash it’s a great option as well.

Spices (Inherit):

As with Non Pixel Kyo I’m having difficulty justifying his useage as an inherit because he’s got pretty strong awakenings for what his active skill does. I currently don’t have any suggestions on what to inherit him on to and would probably recommend just using him if you need that fast row change.

Wine Pairings (Non-dupe pairings)

I suppose you could try him with Awoken Raphael if you really wanted to try a rainbow match + row play style. I can’t recommend it though as the numbers you see will be pretty underwhelming.

Pixel Ryo Sakazaki

 

 

 

Active:  Changes top and bottom rows to Light Orbs Max 13 turns.

Leader: 1.5x HP & 3x ATK for Attacker Type. ATK increases with 6+ linked Light Orbs Up to 4x.

Awakenings:

Main Course (Leader): 

These multipliers feel like they are just flat out going backwards. It’s odd to see an attacker type restriction on a light row leader. This basically restricts your sublist to light row attackers which you can find here. At the same time it really just doesn’t feel like it’s worth running this guy as a lead

Side Dish (Sub):

As with his above evo, he’ll work great on light row focused teams, he also brings in doomblock, with his active if you have enough time it should ensure you have at least a doomblock and a combo, and you’ll only need 3 more to pull of a row. As his leader skill is super weak he’s definitely better off as a sub.

Spices (Inherit):

Lots of discussion going around about his active, we’ll just call him the Light Chad/Sado. One of the most useful Chad things is being on an ALB team to break combo shields so you can set your board up like so on an ALB team, use dios into this and then break a combo shield. This is probably the most popular way I see him being used.

Wine Pairings (Non-dupe pairings)

As the leader skill is super restrictive I think you’re only looking at really Superman or Tifa as pairable leads. But as I stated above in the Main course, it’s really just not worth leading.

 

Assassination Arts Heir, Leona Heidern

 

 

 

If you get her she is the equivalent of Collette Tatou from Ratatouille. To me she is the star of this REM.

Active:  Voids damage absorption for 1 turn; 3x ATK to Attacker & Devil Types for 1 turn. Max 25 Turns

Leader: 3x ATK & reduces damage when attacking with 3+ ATT. 3x ATK & Reduces damage with a cross of 5 heart orbs.

Awakenings:

 

 

Main Course (Leader): 

She’ll play very much like Ronove. Heart cross with color match. A few advantages here is that she has lots of killers to make up for damage, she covers 2 colors so you’ll have lots of options to pick from to make up for the Skill Haste and other requirements to do so such as Sherias Roots or Dark Kali.  You don’t necessarily need to have all 5 colors to play her as she needs 3 to hit the first requirement, but it is definitely an advantage to have it.

Side Dish (Sub):

Her awakenings and stats merit her as a straight up Fujin type replacement. If you have Fujin you can even just inherit the absorb over her as to provide a fake skill delay resist without risking losing the skill for when you need it.

Spices (Inherit):

As stated above as a sub, she’s a great inherit for taking out damage absorbs. But because she’s so strong you might as well bring her anyways unless you absolutely need the sub to match colors, at which point she again, is a great Fujin type inherit.

Wine Pairings (Non-dupe pairings)

Ronove is a suggested wine pairing for her.

Pixel Leona Heidern

 

 

 

Active:  Changes Orbs to Fire, Wood, Dark, and Heal Orbs. 3x ATK to Attacker & Devil Types for 1 turn. Max 14 Turns

Leader: 3.5x ATK & Reduces damage with 3+ ATT. ATK Increases with 6+ Dark Linked orbs up to 4x.

Awakenings:

Main Course (Leader): 

This is basically the Dark version of Pixel Ryo. But it’s strange as she doesn’t have any dark rows. Her active will more or less give you the board you need but most of the dual orb changers like Pandora or Akechi can seriously mess you up as they take away some of the orbs you’ll need. You’ll probably end relying on something like Asmodeus or Lumiel to really work on triggering her Leader Skill.

Side Dishe (Sub):

The lack of having a specific attacking type awakenings really helps her in a situation where she is the sub. A near full board change that has orbs to match her color will help with activating the doomblock when you need it. Strongly consider her on high combo count teams like Diablos type teams when paired With Anubis to get both a doomblock if you don’t need a damage absorb.

Spices (Inherit):

She’s a board change with a decent damage burst. That being said her board change isn’t as strong for some rainbow teams like Dark Kali, I would probably suggest that you go for the other version as there are plenty of other board changers that can fill the skill that this one does as opposed to the Fujin skill.

Wine Pairings (Non-dupe pairings)

This is actually really difficult as there’s no perfect synergy, Gremory is workable, but you’ll need to make sure you cover your colors.

 

Alluring Kunoichi, Mai Shiranui

 

 

 

She’s the super hot chef that isn’t the best chef, but she’s really hot.

Active:  50% chance of enhanced orbs appearing for 5 turns. Creates 3 Fire orbs at random. Max 7 turns

Leader: [7×6 Board] 2x ATK for Fire and Light, 4x ATK & Reduces damage with 7 Combos.

Awakenings:

 

 

Main Course (Leader): 

7×6 boards are all the rage these days. Since she already buffs Fire and Light she can benefit lots from Someone like Terry in her lineup, and like Terry, Terra and Vann from FF collab are great as well as the usual suspects Ilm, Ilmina, Saria, etc.

Side Dish (Sub):

She has triple dongers as well as enhanced heart orbs. For most red teams that lack in RCV, enhanced heart orbs are really useful, on top of her fairly high RCV she can make up for the lack of RCV of some other Fire subs that don’t have any at all. The active is also useful for setting up a board before hand incase you get hit with hazard skyfalls and need to prepare a sparkle board orb change. There are much better 3 fire orb generators like Tsubaki or Dantalion if that’s what you are looking for. She is a balanced type so she can take any killer.

Spices (Inherit):

Her active to me isn’t a really strong inherit to choose. It’ll help setup boards to avoid being screwed for sparkle board playstyles, but 3 fire orbs at random is really weak.

Wine Pairings (Non-dupe pairings)

Let’s just rewind our tape and go back to Terry’s list of the Ilm, Suzaku, etc. for non double pairings.

Pixel Mai Shrianui

 

 

 

Active:  50% chance of enhanced orbs appearing for 5 turns. Changes orbs to Fire, Water, and Light Orbs. Max 12 Turns.

Leader: [7×6 Board] 2x ATK for Fire ATT. ATK increases when when erasing 6+ Fire orbs, up to 4x

Awakenings:

 

Main Course (Leader): 

7×6 Red Row leader is what she’s best for. Anything that’s red row heavy such as something like Shiva dragon or even Ronia can make for a fast farming type lead that can take on possibly some of the harder content if that’s how you roll. Unfortunately she doesn’t have red rows herself, but that’s easily mitigated by popular red row subs like Ares and Yamato Takeru. You can also throw in Urd as a FUA if you need. Having a Doomblock also makes it easy so you don’t need to worry about finding a sub with one.

Side Dish (Sub):

Her board change is just like Superman, but her main color is red, It’s definitely something you want to consider for high combo count teams that are red focused, she’ll work pretty well on Kyo’s team.

Spices (Inherit):

I’d inherit her for her board change ability. Since it’s a tri color board, she’ll fit with either teams that need a high combo count like Diablos, or even Meridionalis teams where you need lots of one particular orb.

Wine Pairings (Non-dupe pairings)

Because she’s a 7×6 board leader, you’ll want to pair with what I stated above with red row leads, like Ronia, and Genryusai.

Raging Blue Flame, Iori Yagami

 

 

 

This guy is your emo line cook. You yell at him like Gordon Ramsey and he just says “okay, whatever.” But he’s really good, so you deal with his crap attitude.

Active:  Changes orbs to Fire, Water, Wood, Dark & Light. All orbs enhanced. Max 13 turns.

Leader: 4x ATK & reduces damage when attacking with 4+ attributes. 5x ATK when erasing 5 orbs with 1 enhanced.

Awakenings:

 

 

Main Course (Leader): 

A fairly high attack multiplier when dual leading him. Since he comes with 2 dark OE you’ll want to focus on getting Dark OEs to set off the 5x ATK part. He has his own board change to help with the other 4 attributes so you may not need to stack up on board changers for him. Common color coverage subs like Awoken Isis and Ragnarok Dragon are useful here to make sure you fit colors, and utility subs like Awoken Indra can also do well.

Side Dish(Sub):

He’s got Dark Kali’s colors but a Light Kali active. If you don’t have a Dark Kali but need to cover the dark color over light Kali, he’s a good sub for that. You can also look to use both him and Light Kali to cover the Light/Dark requirements for some all attribute dungeons when playing rainbow teams. It would be much better if he were a Dark Kali copy, but sadly he isn’t. An advantage is that if you are playing rainbow teams he’s got the skill haste, and his active will help activate the skill haste, which puts him a step above Light Kali.

Spices (Inherit):

If you are lacking a light kali, I suppose you can inherit him, especially if he’s not fitting your attribute requirements. But you’re really better off using him as the base and inheriting Light Kali over him for most of the time.

Wine Pairings (Non-dupe pairings)

I think a non conventional thought would be Yomi Dragon (what year is it?) pairing for an all attribute required dungeon, it could work, you’ll have to do some extra combo to hit the full multiplier but it’s something to consider.

 

Pixel Iori Yagami

 

 

 

Active:  Creates 8 Dark orbs at random; all orbs enhanced. Max 11 Turns

Leader: 1.5x HP and 2.5x ATK for Attacker and Devil Types, 3.5x when Dark and Fire attack at once.

Awakenings:

Main Course (Leader): 

As with most other Pixel evos in this series their leader skills are really archaic. It’s not really worth leading him into higher end content, but it works for most entry and mid level content. Here’s a quick and handy sub list. It’s kind of reminiscent of Ronia teams.

Sublist

Side Dish(Sub):

8 dark orbs created at random is much like Oda Nobunaga or Female Dark Hunter active, unfortunately, it doesn’t have any cool riders like true damage or bind recovery. But a nice bonus is that you get 8 orbs as opposed to the 6 or 5 orbs, which will help with Doomblock activation. Keep in mind for him to reach doomblock and max damage you’ll have to 7c. If you didn’t get any of the FF pixel doomblocks like Shan or Cecil he is a good choice to use.

Spices (Inherit):

As I stated above in the side dish section, you get more orbs, but you’re losing on some awesome bonus effects.  It is a hard sell to inherit him instead of Oda or Female Dark Hunter.

Wine Pairings (Non-dupe pairings)

I think it’s pretty fair to say to look at the previously posted Sublist and see what can work.

Benimaru Nikado, 2nd Player color Benimaru Nikado

 

 

 

This line cook is the gym rat line cook. He’s always gotta lift up his shirt while cooking and say it’s too hot. But really he’s just trying to show off his abs.

Active:  Orb move time +2 seconds for 5 turns. Light orbs enhanced. Max 8 turns.

Leader: 2x ATK and RCV with 5 combos. 3x ATK for erasing 5 orbs including enhanced

Awakenings:

Awakenings 2nd player:

Main Course (Leader): 

I think this is a fairly weak leader when it comes to more experienced players. Less experienced and newer players I would suggest practicing a little with him for comboing and using sparkle board mechanics, largely because he has a short cooldown on his orb move time. He’s also color agnostic, but you’ll probably want some more light subs to do some extra damage with the OE he has.

Side Dish, both versions (Sub):

If you’re super hurting for light subs you can definitely use him. He’s not an all star sub, but you can definitely slot him in on any light team as an all purpose sub.

For his 2nd player colors, 2 SBR and 7c make him more flexible than his normal colors, but at the same time you are giving up a little bit of the focused light damage for this trade off. I personally like him for these awakenings a little more as I think once you get better at comboing you will see more return from him. Plus double SBR subs are hard to come by in the earlier game.

Spices, both versions (Inherit):

Some people may have difficulty dealing with move time attacks. Usually I would recommend something like Tsukuyomi, Hades, or Venus as a counter if that’s the problem. If you lack those you can use him as an inherit to counter some of those pesky move time attacks. You can also use him as an inherit on those subs if that is the main purpose of them to use as both a fake skill delay or to still have a similar type skill to counter those attacks.

Wine Pairings (Non-dupe pairings)

Since he’s really flexible and is just a combo lead you can pair him with Diablos or Bastet type leads to practice.

Andy Bogard, 2nd Player Andy Bogard

 

 

 

This is Terry’s Little brother Andy. He aspires to be like Terry, but he’s just not that talented, plus he has no hat to keep hair out of his food.

Active:  50% chance of enhanced orb appearing for 3 turns. Changes orbs to Fire, Water, Light, and Heal orbs. Max 10 Turns.

Leader: [7×6] Board 1.5x HP and RCV for water ATT. 3x ATK for erasing 5 orbs with 1 enhanced.

Awakenings:

 

 

Awakenings 2nd player:

 

 

Main Course (Leader): 

Similar to Benimaru, Andy is also a training wheels leader. He’s much better at it because he’s a 7×6 leader. You’ll want to focus on having water attributes with OE awakenings, here’s a list for you to look over, this applies to both versions.

sublist

Side dish, both versions (Sub):

He’s got a really nice board change that can go well on something like Astraea, even though his main and sub attributes aren’t matched up it will work. Blue Cotton teams can also give him a look as well as Blue hunter, You yu and Paimon teams. His Extra TE awokens will give some needed time to finish out some of the combos. Something to consider is if you have Li, you can use her as an inherit on to him and then swap as he will have the necessary board change and give you a 7×6 board for those teams. I think once you area comfortable with the TE and have some more confidence in comboing the second player version is better for damage output.

Spices, both versions (Inherit):

I think the unique nature of his TE on top of his board change make him a good inherit on the previous mentioned subs if you already have strong subs for those set teams.

Wine Pairings (Non-dupe pairings)

I would suggest trying out pairings with You yu, Meridionalis, or even Blue Myr.

 

Yuri Sakazaki, 2nd Player Yuri Sakazaki

 

 

 

Her dad helped you out when you were younger. She has talent but needs more training.

Active:  Remove orb locks, reduces enemy hp by 20%. Max 10 turns.

Leader: 1.5x HP and ATK for Attacker Type. ATK increases with 6+ linked light orbs, up to 4x.

Awakenings:

 

 

Awakenings 2nd player:

 

 

Main Course (Leader): 

And we’re back to outdated leader skills. There are much better light row leaders like Saria, Superman, Kirin who are all less restrictive and do more damage. There’s not much to be boasted about for her leader skill.

Side dish, both versions (Sub):

Orb unlock and a gravity. This is an amazing skill in my opinion. There aren’t that many orb unlocks and most of them are hard to get, like the three kingdoms series like Diao Chan, which are already really hard to roll. Her stats are unfortunately quite weak, so she won’t be much use in the later game content. She is however, a consideration pick to use for earlier game content for light heavy teams like Yog, or even on a yog team when taking on a dungeon with orb locks.

Spices, both versions (Inherit):

Orb unlock and Gravity- on a 10 turn cooldown. I think this is one of the best uses for this roll. With as rare as orb unlocks are, you get a free gravity on top of it. Lots of dungeons will drop a full board lock after a board change and her skill will save you lots of headache.

Wine Pairings (Non-dupe pairings)

As stated above, it’s pretty much not worth leading her.

 

Athena Asamiya, 2nd Player Athena Asamyia

 

 

 

Athena is also a young talented cook. She also loves to help out other newcomers.

Active:  Adds 1 combo for 2 turns, halves damage for 2 turns. Max 12 turns.

Leader: 2x ATK and RCV for Light type, Orb move time +2 seconds, 2.5x when Light and Dark attack at once.

Awakenings:

 

 

Awakenings, 2nd Player

 

 

Main Course (Leader): 

I’m starting to think that they are bringing in more training wheel type leaders to help orient more players to get into the game. Athena is like the old school 2/4/2 build with extra time attached and an additional damage boost when you match a dark orb. Personally I think this is a great starter pull to help you learn the game. With Xmas Castor and Pollux, Apocalypse, or if you’re just a collector and played during FF collab and had a Cecil you can try her out.

Side dish, both versions (Sub):

As a sub she is really useful for her active, it gives a bonus count to your combo, so if you are in a no skyfall dungeon or have a no skyfall lead that also happens to have a combo requirement like Kushinada, she can get you that extra combo for the higher multiplier. A 2 turn 50% shield is nothing to scoff at either. I think her 2nd player version is better because it has some of the better awakenings like devil killer and SBR. but if you want to play her on a TPA focused team go for player 1 version.

Spices, both versions (Inherit):

Her active is a very versatile active, for many subs who are brought along for their shield like Dark Metatron or Susano, you can easily inherit her over them.

Wine Pairings (Non-dupe pairings)

Since she covers her own colors already, if you want to test her out you can try using her with some gods like Thor and Apollo. MH Kirin is also not a bad choice either.

Chin Getsai, 2nd Player Chin Getsai

 

 

 

This old man is grand master over 9000th dan sommelier. He is the drunken master of cooking.

Active:  Extends orb move time by 1.5x for 1 turn. Changes Light, Dark, & Poison orbs to wood orbs. Max 9 turns.

Leader: 3x ATK for wood ATT, but unable to match 3 orbs. 2.5 ATK and reduces damage when Fire, Water, Wood attack at once.

Awakenings:

 

 

Awakenings, 2nd Player

 

 

Main Course (Leader): 

So this guy is going to be great, in tri-color dungeons, for newer players. I know, not that much to talk about right? His multipliers are really outclassed by other match 4 or higher leads like Noctis, but he’s an easier pull. I suppose if you wanted to try out the playstyle you can try him out, but I think he’s not really useful as a lead.

Side Dishe, both versions (Sub):

So his active is fairly useful, it’ll give you lots of wood orbs if you’re running something like Kushinada or Bastet, plus it gets rid of some pesky poison orbs. It also increases your move time so it matches up well with those teams which need lots of combos to reach a high multiplier. The 2nd player version would probably be my preferred because I have a bias towards using ALB to beat as many dungeons as possible, so having options with Co op boost is always higher up on my list.

Spices, both versions (Inherit):

Speaking of ALB, sometimes you need a fake skill delay resist on him and you still need to use his skill to make some wood orbs, but not blow your dios on it, you can totally inherit him on to ALB for that exact purpose. He’ll also work well as an inherit over Spica as he does a similar orb change for her if you are running her on any teams.

Wine Pairings (Non-dupe pairings)

As I stated above in his previous look as a Main course, it’s not really worth using him.

King, 2nd Player King

 

 

 

This is the preppy little know it all who thinks they are amazing because they read lots of books on cooking. Truth be told, not bad.

Active:  Adds 1 Combo for 2 turns, delays enemies by 2 turns. Max 13 turns.

Leader: 1.5x ATK for Water ATT & slightly reduce damage, ATK increases with 4+ combo up to 4x.

Awakenings:

 

 

Awakenings, 2nd Player

 

 

Main Course (Leader): 

Not super bad for an early game lead. The 1.5x ATK will help with any mistakes you might make in your combos if you aren’t very good at it, it has a low threshold to start as well at 4. Feel free to add in anything that is a water main type that gives you some orbs or even full orb change. Her active will also help you get some extra damage, and the delay can save you especially if you are just learning to play.

Single Orb changers

Double Orb Changers

Board Changers

Side Dish, both versions (Sub):

This is actually pretty tough to choose I think, at least for me. One one had you can have 2 attacker killers which can be handy, on the other hand you can get a double SBR with 7c. I think which version you use will largely depend on what team you are using him on. King will fit nicely on almost any blue team you are using as the active is really flexible. I think a really good use of King is on the popular Blue Hunter team.

Spices, both versions (Inherit):

I like multi-use skills. The combo count can be great for combo type leads like I mentioned before such as Diablos, Bastet, Kushinada pairings, but the delay is also really good. Many times I bring in Echdina as a counter to some dungeons when I need a delay. Using King means I don’t need to have Echidna on the team, but I can use it on a team that is combo intensive and the skill can counter a difficult floor.

Wine Pairings (Non-dupe pairings)

I think trying a pairing with Sarasvati or Nut would be a great start to learning the game and getting better at combos.

 

Kim Kaphwan, 2nd Player Kim Kaphwan.

 

 

 

This guy is obsessed with parkour. He loves it so much he parkours while cooking.

Active:  Adds 2 Combo for 1 turn, Halves enemy defense for 1 turn. Max 10 turns.

Leader: 1.5x ATK with 2 wood combos. 2x ATK with 3+ combos, ATK increases with 5 combos up to 4x.

Awakenings:

 

 

Awakenings, 2nd player

 

 

Main Course (Leader): 

He’s basically a weaker version of Vishnu. You want wood orbs, and lots of it. The first requirement is you need at least 6 wood orbs, but the more you have the better as you can increase and focus your damage using mostly wood subs with orb changers, much like King, you can fill it with lots of orb changers and have a functional team.

Single Orb Changer

Double Orb Changer

Board Changer

Side Dish, both versions (Sub):

He’s so much like King he’s basically the green version. You’ll want to pick between his TPA and his 7c version. I think the TPA one might be a bitter pick due to the SBR and I think triple TPA might be a better focus for him. His active is just as useful with the mentioned aforementioned Diablos, Bastet, and Kushinada. He will work great there as he fits their main element.

Spices both versions (Inherit):

His combo counter increase is 2, which is a much better one, but it only lasts for 1 turn. Normally when you use a combo increase you’re looking to break a combo shield or do a spike for the kill. I think the 2 count increase for 1 turn is stronger than a 1 count increase for 2. The defense reduction is also useful for when you run into higher defense challenges like PreDra Floors and don’t have a lazer.

Wine Pairings (Non-dupe pairings)

Any wood based combo lead as I already mentioned,  Diablos, Bastet, Vishnu, and Kushinada.

 

Takmua Sakazaki, 3rd Player Takuma Sakazaki

 

 

 

This is Yuri’s dad, he’s still got some gas in the tank.

Active:  Voids damage for 1 turn. 2.5ATK for Fire and Light ATT for 1 turn. Max 20 turns.

Leader: 3x ATK & Reduces damage when 6+ linked light orbs. 2.5x ATK when skill is used.

Awakenings:

 

 

Awakenings, 2nd Player

 

 

Main Course (Leader): 

Another light row leader. He’s somewhat more effective as he’ll give you a shield, but he doesn’t have any RCV, so you’ll want to make sure your subs have some way of helping you heal back up if you want to lead with him. Overall he’s fairly weak as a leader.

Side Dish, both versions (Sub):

So if you lack a Raphael or Ganesha, he is a really good pull as the void damage active is something that is useful to have for specific dungeons that like to throw out massive preempts. It’s also useful in that it is effectively a 1 turn delay even if the boss has a preemptive shield. I would say go for the 3rd player version for a high damage output and a hard to find native machine killer awoken which can be helpful in many dungeons.

Spices, both versions (Inherit):

Anywhere in builds where you see if you need a damage void is where you’d want to stick him in. These are highly situational so it won’t come up often.

Wine Pairings (Non-dupe pairings)

You can try using Kirin or even Myr if you want to use her to learn how to cross heart and row.

 

 

Billy Kane, 2nd Player Billy Kane

 

 

 

This dude rides his bike everywhere, including in the kitchen. Then he cooks while sitting on his bike.

Active:  Removes Orb Locks; changes orbs to Fire, Water, Wood Orbs. Max 9 turns.

Leader: 1.5x HP for Fire Att; 3x ATK for each cross of fire or water orbs.

Awakenings:

 

 

Awakenings, 2nd Player

 

 

Main Course (Leader): 

A cross lead for double colors. The awkward thing here is that his active can really mess you up if it floods the board with one color or another, but I think it should be fine for the most part. The wood orbs will help you separate your board into the crosses you need to make. I would suggest staying with the 2 TE version if you are just learning how to cross because the movement can be challenging to learn if you haven’t used a cross lead before.

Side Dish, both versions (Sub):

As he is a fire main type you may want to look to fit him in on any fire teams you have. Orb unlock is a hard to get skill and dungeons are increasingly using board state attacks to provide a challenge. He can also work on Water focused teams or even as a color filler for rainbow teams. He’s also a decent stand in for Blue Hunter teams.

Spices, both versions (Inherit):

Anywhere you’d need an orb unlock. I think the board change will be popular among Diablos and Blue Hunter users as it is a great setup for a board.

Wine Pairings (Non-dupe pairings)

I suppose you can try Dantalion to try the fire crosses, dont count on the active helping with hearts though.

 

 

2 Replies to “Puzzle and Dragons King of Fighters Collab Review!”

  1. From the looks of this, the real star is Mai, Fire needs more good leads at this point and Mai has superior utility with 7×6 and her abilities

    1. Mai is a great pull, but I already have 7×6 leads with Li so I’m probably biased in terms of what’s good since I still don’t have a fujin.

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