Heroine Revival REM

Heroine Revival REM

Heroines (Waifu) collection time!

With the return of the Heroine REM (aka Waifu collector), we’ll take a look at how they are, since some of them got super awokens, and we did get some new additions as well.

The Heroines are all 5*, and they cost a 10 stones to roll. There are three 7* and seven 6*. So you will see a few diamond eggs at least when rolling the REM, but it’s not always going to be a 7*.


  • Have some extra stones? Roll a few, almost everything in here is good/useable.
  • New players also consider rolling an extra beyond the free roll.
  • Uruka has Skill Haste Super Awoken.

Chef’s Preferences

  • Uruka, I have no absorb null.
  • Honestly, no real preference for everything else.

7* Heroines





Main Dish

7×6 leader That has an UEVO that can go Light/Fire. Also the cutest Heroine.

Fire Main Version:

Leader Skill:  All attribute cards ATK x5, RCV x2 when reaching Fire & Light combos. Change the board to 7×6 size.



Amazing array of awokens with a couple of weaknesses:

  • No SBR
  • Bindable.

Super Awoken Choices



You can choose to take her to have unbindable which covers one of her weaknesses. Another possible choice the Void Penetration option if you still need one. L unlock would be my last choice. A great offensive focused unit with many uses with her Active and awokens.

Light Main Version

Leader Skill:

All attribute cards ATK x5, 25% all damage reduction when attacking with Light and Fire combos at the same time. Change the board to 7×6 size.



Three Dark resists can be helpful in some cases like DQ Hera’s Preemptive Strike. I don’t even think the single 7c is any saving grace over the 3 killers and 4 SB the Fire main version has.

The leader skill swaps the RCV bonus to a 25% shield. Use some RCV and High HP subs if you want to lead with the light version.

Super Awoken Options:



Void Pierce and Unbindable take priority over L unlock for this form as well.

You’ll want subs that can always get you your light/fire orbs for either form, so examples like Saria, Gadius, and Tsubaki are all really great to have around. Ilm isn’t bad either, but doesn’t give any hearts on the board change. I think when Ilmina was first released she was a really strong leader, but she’s fallen way off the current top tier meta. It’s still great for fast farming, but for current end game she will struggle.

Side Dish

Active Skill:  Deal 100000 damage to all enemies. Ignore enemy element and defense. Change all orbs to Fire & Light orbs. 18 Turns ( 13 Turns at Lv.6 )

Current popular light teams like Yog and Edward would appreciate this as a sub. I suggest the Fire main as a sub for the most part because I think the Awokens are way more useful. This two part skill will generally get you through 2 floors with 1 skill use. Kyo Kusanagi and Mai Shianui from KoF would also like seeing her.


I think whether or not to inherit is going to be dependent on what board changers your team has. Be wary that she will not give you heart orbs.

Wine Pairing

You could try using her with Minerva or Red Athena and see how you like it.






Very similar to Ilmina in that she has a color swap Uevo that keeps the same Active but a different leader skill. My opinion: the best Heroine roll.

Main Dish

Blue Main Version:

Leader Skill:  Change the board to 7×6 size. All attribute cards ATK x7, 25% all damage reduction when attacking with Fire, Water, Wood, Dark & Heart orb types at the same time.

This leader skill should seem familiar to lots of people. Diablos is almost an exact copy of her except that instead of colors he’s combo with higher multiplier. The only orb you don’t want is Light. You will most likely rely on full board changers for her.



This is a really strong set of awokens. Unbindable bind clear leader with extra TE and SB to help with the leader skill, more damage for combos, bonus SBR.

Her stats in this form are also all very high, well into the top third of all 7* units.

Dark Main Version:

Leader Skill:  Change the board to 7×6 size. All attribute cards ATK x7, RCV x2 when attacking with Fire, Water, Wood, Dark & Heart orb types at the same time.

Similar to Ilmina above, you’re going to give up your 25% damage reduction shield for the x2 RCV. You’re still matching the same colors, which gives you the same restrictions when searching for sub units.



I feel like this is a downgrade from the Blue Main version. I’m not so sure I’d give up Bind clear and 7c for two TPA.  She gives up a well rounded statline for one of the best ATK stats in the game in this form. But still, I don’t think it’s worth the trade off with the current meta.

I would recommend keeping her in the blue version rather than the dark version.

Super Awoken Options



There are good things for both Skill Haste and 7c, just don’t take the TPA.

For subs you’ll want to look for other board changers that can help you fill in the gaps: Ragnarok Dragon and Rikuu are both good choices since they both do orb change and cover other colors, Rikuu is a little risky due to his low stats. Sherias Roots and Zinogre are also ones to consider for board changing.

Side Dish

Active Skill:  Change all orbs to Fire, Water & Wood & Light & Dark & Heart orbs. Ignores enemy damage absorb effects for 1 turn ( does not include combo shield, attribute absorb, and damage void ). 29 Turns ( 24 Turns at Lv.6 )

Full Board Change + Absorb effect null. If you’re like me and don’t have Fujin or Zinogre, this is another option for you to have to deal with damage absorbs. I generally run Ideal/Diablos so this is a unit I would happily put in as is.


You would use her as an inherit anywhere Fujin would be. I think her Awokens and colors are slightly better than Fujin, so it’s probably a little less likely as she’s pretty valuable for a sub.

Wine Pairing

You could try pairing with a Zinogre, they both cover most of the colors you’ll want, both do orb changers, but be careful since Zinogre doesn’t give you hearts.

Planar- New!




This Heroine also brings a board change!

Main Dish



Leader Skill: 3.5x ATK, 25% reduced damage when clearing 6+ Connected fire or dark orbs, 4x ATK, 25% reduced damage when 2+ Heal combos.

So…Ronia/Xiang Mei Fusion or something like that? RonMei? Xiannia? Will this bring the row meta back? hitting the full multiplier is 196x when double lead. It’s a fire or dark option so it’s likely you could run this team with the old Sonia Subs like Pandora and Akechi.

Unbindable with the combination of SBR, SB, TE, but since we power creeping, we got SB+ and TE+ in that series.


  • You can reuse lots of old subs you used for Ronia
  • Great stats
    • HP: 5105
    • ATK: 3305
    • RCV: 550
  • Great synergy for Active to Leader Skill.


  • As a leader, it is extremely orb hungry. You need 6 dark/fire and 6 hearts to just start the full activation.

Side Dish

Active Skill: Add 3 combos for 1 turn. Change all orbs to Fire, Dark, Heart. 24 Turns ( 19 Turns at Lv.6 )

One of my big gripes with row teams is that they have issues dealing with Combo shields. Not so much anymore! Even with a 9 combo shield that Anubis puts up, you can easily get through it with 6 combos, which is well within the range of this active. unfortunately she has a rather long cooldown for her board change.

The Dark and Fire row awokens make her hard to fit on lots of current teams which are more combo based.


Her active with the long cooldown makes her a good fake SDR for teams that want her colors for a triboard. It also sets up nicely for any FUA or Void Pierce needs.

Dark Planar has a very different playstyle from Red Planar.

Main Dish



Leader Skill: 2.5x ATK & RCV when 6+ Combos; 3x ATK for clearing Each Dark/Fire orbs in a cross formation.

So this plays close in style to Diara, but without the shield. What Planar doesn’t have in a shield she works into her Raw HP. 3 TE will definitely help with making multiple Crosses, the bonuses of 7c and FUA are also nice. It is entirely possible to 7c, 1 dark cross, 1 fire cross and 1 FUA on the board, if you have the right amount of orbs.


  • Stats
    • HP:8205
    • ATK: 2305
    • RCV: 220
  • Scaling multiplier, fun on 7×6 boards!
  • has FUA.


  • Hitting full potential requires a good board.
  • Y no shield?

Side Dish

Active Skill: Add 3 combos for 1 turn. Change all orbs to Fire, Dark, Heart. Max 19 turns.

Her Awokens lend her to be a more fitting sub for current content meta leaders. FUA and 7c are very popular right now and the rest of the awokens are always welcome. Dark Planar is definitely easier to fit into current meta teams right now than Red Planar.

6 Star Heroines





Main Dish

Call this heroine what she is, Red Escha.

Leader Skill: Machine type cards HP x1.5, ATK x1.5, RCV x1.5. Matched attribute ATK x5 when matching exactly 5 connected orbs with at least 1 enhanced orb.

It’s a rather outdated leader skill. at 2.25 baseline with 25x it’s not enough to make it relevant in today’s meta.



The awokens are outdated in today’s meta.

Super Awokens


Sadly, these choices don’t really help her get more relevant. I’d probably choose L Unlock before the other 2 if I absolutely had to. But I don’t think she is worth it.

Side Dish

Active Skill: Change Wood, Heart, Jammer, Poison & Mortal Poison orbs to Fire orbs. Increase skyfall chance of Fire orbs by 15% for 4 turn. 15 Turns ( 10 Turns at Lv.6 )

Because her awokens are outdated, and she has to compete with other units like Tsubaki and Enra for a sub slot for fire subs. It’s unlikely you will see her in many end game team setups. At this point you can consider her replaced if you have more current meta subs.


She gets rid of board hazards and a double orb change. As a bonus she gives red skyfall. You could consider using her as an inherit over a damage sub like Tsubaki or Enra as I mentioned above.





Main Dish

This heroine is the one you want if you want a farming lead.



Leader Skill: No skyfall matches. Water attribute cards ATK x2.5, RCV x2.5. ATK x3 when simultaneously clearing 6 connected Water orbs. ATK x0.5 for each additional orb, up to ATK x4.5 at 9 connected orb.

Super Awoken Choices



If I had her I’d proably only relegate her to farming lead status so I’d probably grab the ATK+ Super Awoken since board bind and cloud wouldn’t matter if I’m just swiping.

Combine the no skyfall, the large number of blue rows, and the high multipler for connecting lots of water orbs and you get something like a blue version of the popular Liu Bei teams. She does also get similarities in Zeus Mercury (like Dios for ALB) for a full blue board, as well as Whaledor for Skill Boosts (like Tengu). She also has some premium choices too like Hitsugaya, and Motonari that you can use for inherits. Herme-ra is also a good farmable choice to up the row damage boosts if you want.

For solo/non farming, look for shorter cooldown skills like Andromeda and Hermes. Increased skyfall like Sarasvati can help keep your flow of orbs coming as well.

Side Dish

Active Skill: Change Dark & Heart orbs to Water orbs. +2 combo count for 1 turn. 17 Turns ( 12 Turns at Lv.6 )

It’s a good double orb change, the +2 combo count is more relevant now with specific board setups for void pierce if your leader has a combo count requirement (IE- 7 combo activation + Void Pierce). Unfortunately, rows are really not in meta right now so it’s unlikely you will see her used as a sub for any top tier content.


It’s not a bad double orb change. I can’t really think of a place where she’s definitely wanted, but the +2 combo count for some teams may matter.

Wine Pairing

If you’ve got a spare UEvo Andromeda around you can try pairing them together..





I think this is Heroine is one of the top tier in terms of cute. The cat paws and the stuffed zuoh on the bottom right is A+ cute work.

Main Dish



I think she’s got a very nice base set of awokens. The 4 TEs add up to a full 2 seconds- Yomi and Yuna are the only others that have that amount of TE as a base level. Romia also comes with an SBR, 7c, and Dragon killer, which is one of the more useful killers.

Super Awoken



I think I’m leaning 7c as it will be more useful in more places than just dragon killer, L unlock definitely takes a backseat to both of those.

Leader Skill: Change the board to 7×6 size. All attribute cards ATK x5 when reaching Wood, Wood & Dark or Wood & Dark & Dark combos.

Bonus for being a 7×6 leader, but that’s about it. The x5 base multiplier with no rcv, HP, or shield makes her a pretty squishy She gives herself a good board change, you can toss in some Zuoh (in case you didn’t get the hint that they are somewhat connected) as well as Mitsunari for other board changes. A small piece of good news is that you don’t need to have wood and dark, just 2 wood or 2 dark combos work, so you can flex her subs to be dark focused or wood focused if you so wish. However, I don’t think there’s really much use for her as a lead for the end game these days.

Side Dish

Active Skill:  Change all orbs to Fire, Wood & Dark orbs. 14 Turns ( 8 Turns at Lv.7 )

I think she will make for a much better sub than leader. It makes me sad she’s not dragon type for Gonia teams, but I have seen her used on Acala teams because of her board change and TE base. You can also use her for the 7×6 board leader swap. If you can manage it you can try doing a 7×6 leader swap with her into an Acala, who has a fast cooldown  on her active to inherit a leader swap over without too much delaying needed. She can also take god killer latents as well. Overall I think she’s a very strong offensive sub with either double 7c or for a dragon killer.


Definitely consider her for the new Gonia setups as she gives a tri color board that includes dark and wood, but no hearts.

Wine Pairing

The new Awoken Vishnuu could be a pretty fun pairing, if you’re feeling particularly lucky you can try Kaede as well.






Main Dish

I think there was some short lived hype around this heroine when she was first released.



Can SBR carryovers become awoken skill bind resist too? She basically makes the whole team skill bind immune on her own. An extra 7c for the damage doesn’t hurt either.

Super Awokens



7c over both team health and guard break in my opinion. Most end game teams have enough damage output to punch through high defenses. I’d the pick Team Health over Guard break because  it’s going to be more useful in most situations.

Leader Skill: Change the board to 7×6 size. All attribute cards ATK x3, RCV x3 when attacking with 3 of following orb types: Fire, Water, Wood, Light & Dark. ATK x0.5, RCV x0.5 for each additional orb type, up to ATK x4, RCV x4 for all 5 matches.

She’s a rainbow lead with a 7×6 board. She gets an ATK And RCV Boost but no HP boost. A lower baseline HP combined with that makes her somewhat squishy especially in later game content. Since you will want to  hit all colors, you can definitely grab LKali for her team, and an Indra wouldn’t hurt either to  make sure you can tank a larger preemptive strike. If you happened to pull an Alphonse in the FMA collab an still wanted to use Navi as a leader, Alphonse colors an extra color and brings an FUA along with a good board refresh.

Side Dish

Active Skill: Change all orbs to Fire, Water & Wood & Light & Dark orbs. Reduces cooldown of other skills by 1 turn. 14 Turns ( 9 Turns at Lv.6 )

She shares the same skill as Sherias roots and is a color swap for her colors. Most end game dungeons need heart orbs to heal and to do FUA on bosses, so a 5 color board change with no hearts is now much weaker than what it used to be. I suppose if you need her to cover colors or to be a more offensive type board changer, her double 7c awokens with her active can help with that.


You can use her skill as a fake SDR over other board changers you have if you want. The haste is nice but be careful you don’t overwrite a board change skill that has a rider you need on it like a shield.

Wine Pairing

Anyone run her with Zinogre before? You’ll have a 7×6 board, a small shield, decent attack and some rcv from Navi’s leader skill. Plus you will have 3 colors covered. I think it could be a fun pairing to run.






This heroine is a strong Ronia sub! And a few years late to that meta.

Main Dish



An interesting collection of killers as her baseline. Three skill boost is also nice She can also  pick up more machine killers in her Super Awoken and her latents if you want to build her out to be your specified machine killer. The TPA does synergize well with her leader skill.

Super Awokens



I would opt for the machine killer because I use her on my Anubis teams when I have to kill a machine boss. The ribbon resist can be helpful in niche situations and the TPA is just a damage boost.

Leader Skill:  Can no longer clear 3 connected orbs. Machine type cards All Stats x2. All attribute cards ATK x4 when reaching Dark & Fire combos.

The TPA becomes more relevant if you are leading with her. Unfortunately, the only machine types that are dark main colors that can produce fire and dark on demand outside of herself is Planar. You can still use Eschamali and Castor, but if you don’t have a reliable way to make lots of fire orbs to go with your dark you’re going to have some trouble. The limited sub pool is one of the main reasons I think she is not a good leader.

Side Dish

Active Skill: Change all orbs to Fire & Dark orbs. Dragon & Machine type cards ATK x2.5 for 1 turn.

As I said earlier, I use her primarily to kill machines with my Anubis team. The board change and damage boost gives combo teams a nice on demand kill board when needed. Popular Diablos teams could see use for her. If you are still running Ronia, you can definitely use her as well.


If your combo teams are already set and don’t really need her for her machine killer specialty, you can definitely use this as an inherit. It’s kind of a long active so you can even use it as a fake SDR if you want to.





Almost a completely forgotten Heroine (as a leader) since her release.

Main Dish



She has really good killers, Dragon and God. She can also take God Killers as her latents, too. Her 2 SBR are also nice to have as well.

Super Awokens



I think if I was still wanting to use her as a lead I’d take unbind, otherwise Team rcv is also a good choice. I’m not so sure about L hearts, but I haven’t played with it enough to really have a strong opinion about it.

Leader Skill:  Water & Wood attribute cards HP x1.5, ATK x1.5. All attribute cards ATK x5, 25% all damage reduction when attacking with Water and Wood combos at the same time.

She’s flexible in terms of subs, Ragdra being one of the more popular ones, but you can also use Andromeda and UY. You can build her really in almost any way you want as long as most of your subs are also wood or water based. She does have some issues healing though, so be wary of that. I think it’s going to be harder to find other Julies to pair with now since she’s really fallen out of the meta.

Side Dish

Active Skill: Reduce enemies’ defense to 0 for 1 turn. Effects carry forward on sweep. 50% damage reduction for 1 turn. 16 Turns ( 11 Turns at Lv.6)

 It’s a fairly short cooldown at 11 turns, and if you don’t need the extra shield it wouldn’t be super bad to inherit over it. The defense break can be handy in some situations if you need it too. I like her best as a sub is to kill God types. Since it’s now baseline 6 latent slots you can put 3 god killers on her and her own god killer will give her some really nice damage. Also Reincarnated Isis lost her Blue/Green color coverage into Blue/Red, Julie makes for a good replacement if you need a Blue/Green fill if you revo’d your Isis.


I think her skill is extremely niche in terms of inheriting. There are some other defense breaks, but few of them are full defense breaks and are inheritable like Shiva and Scar.

Wine Pairing

I think putting her with Balboa can make for a pretty stable team. Unfortunately I think this setup is long out of the meta. While it can do things, most people probably aren’t running them.


New Cute Heroine Erica!

Main Dish

Double 7c awokens, with the standard trinity of Awokens (SB, SBR, TE) and some less common killers. A nice advantage to her is that she is balanded type so you can add any killer you want on to her. She is a very nice offensive unit to have.

Leader Skill Light attribute cards ATK x2.5, RCV x1.5. All attribute cards ATK x4, 25% all damage reduction when attacking with Wood, Light & Dark orb types at the same time.

So it’s a pretty nitpicky leader skill, it’s asking a lot for very little by comparison to top leaders now. You need to have a light attribute, then you have to hit all 3 colors. Overall I think it’s way too restrictive of a leader to really build around and you are probably better off using her as a sub.

Side Dish

Active Skill: Delay 2 turns to all enemies. Change all orbs to Wood, Light & Dark & Heart orbs.

It’s a very nice board change with a delay rider on top of it. It’s very useful for any combo leads. You can use her on Gonia teams even though she’s not green focused if you’re really stretching for subs. The active will be useful there. She can also be used on the current top tier leads as a sub like Ed and Diablos.


I mentioned above that she can be used on gonia. I think inheriting her skill over anything on Gonia teams would be a nice addition. Outside of that, it’s a good board changer with hearts.

5 Star Heroines


Main Dish



TPA is currently not in the meta at this time. She may have been a good unit a while ago but now her awokens are out dated and she doesn’t carry much support style awokens in terms of TE, or even a single SBR.

Leader Skill:  All attribute cards ATK x3.5 when reaching 2 set of Fire combos. ATK x1.5 for each additional combo, up to ATK x5 when reaching 3 combos. Increases time limit of orb movement by 3 seconds.

I guess if you are looking to practice some comboing in endless corridors and hitting specific colors you could use her for practice. Ultimately the ATK multiplier isn’t going to be relevant in the current meta and she lacks any HP or RCV multipliers to make her viable.

Super Awoken



I feel like because she’s so out of meta right now it’s not worth using any 297 on her. If TPA makes a come back ever you can consider taking that.

Side Dish

Active Skill: Change Wood & Light orbs to Fire orbs. Increase skyfall chance of Heart orbs by 15% for 2 turns.

A double orb change with a heart orb skyfall increase. You can use her on just about any red focused team.


I think it would be a nice skill to have for some non meta teams if you are running them like Xiang Mei or Gadius, teams that have a type restriction that she doesn’t fit but her active still helps.

Wine Pairing

Since she’s fire combo focused you can try running her with Shiva or Krishna.


This Heroine is so full of heart.

Main Dish



She brings in a lot of healing power. Her main focus is not being an offensive unit but rather a support unit.

Leader Skill: All attribute cards ATK x7, 25% all damage reduction when attacking with Heart and Heart combos at the same time. Increases time limit of orb movement by 3 seconds.

The x7 might seem high but there’s no actual awokens to back that multiplier up to make it anything relevant.

Super Awokens



Take the FUA for her.

Side Dish

Active Skill:  Change 2nd column from the right into Heart orbs. 10 Turns ( 5 Turns at Lv.6 )

The reason above of  why you take the FUA for her is her active basically ensures you will get an FUA, barring any locked orbs in that column or other shenanigans. She’s seeing some use on Blonia teams not only as a FUA sub but because Blonia has 0 RCV, her awokens really make up for that weakness. Overall she is a fairly niche sub, though.


Did you need an FUA active for your FUA sub? You got it!





Devil Killer Heroine, Mito. If you didn’t get Shazel from Dragonbound, Mito is a good one to have.

Main Dish



Double Devil Killer to start, has support for being an unbindable bind clear, and a guard break where she covers 2 colors.

Leader Skill:  Healer type cards ATK x4.5. Increases time limit of orb movement by 3 seconds.

Outdated in every possible way. Not worth leading.

Super Awokens



I’m honestly really indifferent about these super awokens. I feel like they all have merits for her role as a support unit. And you must have a lot of 297 to be throwing them at her. She can take Devil killers as well. If you don’t have a Shazel, consider making her your devil killer sub if you need one.

Side Dish

Active Skill: Recover RCV x8 HP. Bind recovery for 3 turns. 11 Turns ( 4 Turns at Lv.8 )


It’s Lmeta’s skill. Nothing super special. Really you’re mostly slotting her into teams to kill devils.





Main Dish



One of the most common light FUA subs. She has some good TEs on her, it’s too bad that TPA is outdated, though. And she doesn’t have an SBR.

Leader Skill: All attribute cards ATK x3.5 when reaching 2 set of Light combos. ATK x1.5 for each additional combo, up to ATK x5 when reaching 3 combos. Increases time limit of orb movement by 3 seconds.

Also an outdated leader skill.

Super Awokens



The L defense would be so awkward to try to use with her FUA at the same time, but I really imagine trying to do both at the same time for any common situation. L unlock is still kind of uncommon, but we might see more. There isn’t really one here that’s super attractive, and she really shouldn’t be high up on your list to SA anyways.

Side Dish

Active Skill: Change all orbs to Wood, Light & Heart orbs. 14 Turns ( 9 Turns at Lv.6 )

It’s a nice board change on a short cooldown. I run her on my Yog team on JP side as my FUA sub. Basically, any light or green team that needs an FUA sub you can consider slotting her in.


Same as above, if you have a team set already and just need an extra board changer to put on as an inherit she’s an option.


Outside of Barbara, the other bi color board changer heroine.

Main Dish



The 2 dark rows make me a little sad after seeing the other killer awokens and 7c.

Leader Skill: Dragon & Attacker type cards ATK x2.5, RCV x2.5. All attribute cards ATK x2 on the turn a skill is used. ( Multiple skills will not stack )

Also an outdated Leader skill, not worth.

Super Awoken



If you’re hurting for a Void Penetration Sub, you can go for that, otherwise the 7c is the better option I think. She can also take machine killers which makes it n ice for those mecha-dungeons, or whatever new machines that come out.

Side Dish

Active Skill: Change all orbs to Light & Dark orbs. 17 Turns ( 12 Turns at Lv.6 )

A rare board change of light and dark only, no hearts. Great for setting up combo boards to kill.


It’s a useable inherit for setting up void pierce boards. Generally I would prefer to have tri color board change over bi colors because sometimes you just get a bad board.





A new Heroine at the 5 Star level!

Main Dish



I think she was designed with the intent to go with Valentine Asty or something with the Green OE, L unlock and green main.

Leader Skill: Dragon & Devil type cards HP x2, ATK x2. Matched attribute ATK x2.5 when matching exactly 5 connected orbs with at least 1 enhanced orb.

This is also kind of an outdated leader skill. But at least she’ll provide almost enough OE on her own to make sure every wood orb is dropped as an enhanced orb. There are better options.


Side Dish

Active Skill: Change Fire & Light orbs to Wood orbs. Increases time limit of orb movement by 150% for 1 turn. 13 Turns ( 8 Turns at Lv.6)

It’s a double orb change that doesn’t break hearts which can be handy. The extra time extend isn’t bad either. It’s on good cooldown as well.



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