Yu Yu Hakusho collab

Yu Yu Hakusho collab

Yu Yu Hakusho Collab

Well, I’m glad that we’re seeing more collabs come over to the NA side than in the previous years. I think this Collab has some good chase cards, one of which is a new leader that rivals the popular Edward Elric from the Full Metal Alchemist Collaboration. You can find my thoughts on Edward Elric here.


  • Yusuke is amazing
  • Some very meh units
  • Plenty of good assist cards.

Chef’s Preferences

  • Yusuke, obviously.
  • Hiei or Kurama for Husband tier.
  • Pls no more Kuwabara. I rolled a good amount on this in JP and got what feels like at least half Kuwabara.

6* Units

Yusuke Urameshi




As the protagonist of the show, it’s not surprising that he’s the best unit in this collab.

Main Dish



Offensive awokens of double 7c and a VDP. If you didn’t get any of the light units from Final Fantasy like Cecil, Lightning, etc. or Ryo from King of Fighters. Much like Valentine’s Ney, he is one of the few with a board change that can almost certainly activate a VDP board. Having 2 VDP if you’re dual leading him (which you should be) makes any damage void shield pretty much nothing.

Leader Skill: Light attribute cards HP x1.5, ATK x1.5, RCV x1.5. All attribute cards ATK x4 when reaching 7 combos or above. All attribute cards ATK x2.5 when reaching Light & Water combos.

The first part hold so much nostalgia for me. Who remembers the old mono color meta? Back when something like Apollo and his pantheon were top leads, these base multipliers were really good. So by just the first half of the skill alone we know that Yusuke will be able to provide a stable team. The 2 other parts are all offensive focused: x4 for 7 combo and x2.5 for light and water combo. Hitting both means x100, don’t forget if you hit the 7c you also get 4x for his own awokens. It gets better, He’s got balance typing, so that means you can put any killer on him. He can definitely punch things in the mouth.

His offensive section of his leader skill being two part also comes with the advantage of damage control. Being able to choose how hard to hit is pretty important in some of the harder dungeons if you don’t have a fujin type inherit. Nene and Bairoth make for great board changers that you might want to consider inheriting, Kaoru is not a bad choice either.

For subs you can use lots of Ed similar subs like Tachibana and Alphonse.

Quick Comparisons to Ed:

  • Yusuke when paired is 2.25 HP and RCV. Ed when paired is approximately 2.36 HP/RCV.
  • Yusuke is not HP threshold reliant, Ed is.
  • Ed can take some gravity hits without shields, Yusuke needs to shield.
  • Yusuke needs both light and blue. Ed technically doesn’t need any specific colors.
  • Yusuke is not forgiving if you miss 7c, Ed scales. Yusuke hits harder in the end.

Side Dish

Active: Reduces cooldown of other skills by 1 turn. Removes lock status on orbs. Change all orbs to Water & Light orbs.  18 Turns ( 13 Turns at Lv.6 )

I’m going to have a hard time justify using him as a sub over a leader slot at this time. I guess if you really like Ed and think FMA is a superior Anime then you can have Yusuke sub for him, or if you’re in the YYH is a better anime then Ed subs for Yusuke. He will fit on any light focused team and can contribute to lots of damage. The active should almost always guarantee a kill board.


Yeah there’s one spice for people who have the luxury to inherit him. It’s called salt, lots of it. I’ve already covered this above, Yusuke is a really strong unit with solid stats, active skill, and awokens that you might even consider running more than one in some cases. I would find it to be a difficult case to choose to inherit him over just using him.

Wine Pairing

Just pair with another Yusuke, there’s really no reason not to.





One of the OG bishounens. The green makes sense given his plant based affinity of roses and stuff from the anime.

Main Dish



Also unbindable like Yusuke. His offensive awokens are not really in the meta right now, but at least he has some. I really like the double team HP awokens though and it should provide him a strong cushion for his leader skill:

Leader Skill: All attribute cards ATK x4 when HP is greater than 50%. RCV x3 when matching exactly 4 connected heart orbs. All attribute cards ATK x3, 25% all damage reduction when attacking with 6+ Wood orbs at the same time.

I’ve been playing Ed a lot, and I played a ton of Yog on JP as well, dropping below thresholds I’ve learned is a very painful thing, especially when it is a large contribution to your attack. The team HP awokens I mentioned earlier extend his HP cushion to give him more staying power offensively. Since Kurama doesn’t have an active that heals like Ed or Yog, dropping below threshold is much more dangerous for him than either of the other two. Keeping his HP up shouldn’t be an issue since he does have a nice rcv multiplier when you hit 4 connected heart orbs, even easier if you bring along subs with enhanced heart orb awokens. He is also balanced type, so that could make up for the lack of some more powerful attack focused awokens.

The challenge with him is that he’s going to be really orb hungry, but luckily if you’re like me and have loads of Australis laying around, you can relive the glory days of row teams before the ALB Swipe! Speaking of ALB, he’s not a bad sub either since the active from Liu Bei can save you in a pinch. There’s really no shortage of wood row subs if you just take a look, most of them will work for Kurama. It’s really important to keep the shield up for any preemptives or you might run into the danger of losing your x4 bonus from being above 50%.

Side Dish

Active Skill:  Change Fire, Jammer, Poison & Mortal Poison orbs to Wood orbs. Delay 2 turns to all enemies. 16 Turns ( 11 Turns at Lv.6 )

Delay with hazard removal that has a reasonable cooldown. It’s not super bad, some of the harder dungeons you may want to consider bringing a delay. I think the biggest contribution from him as a sub would be the two Team HP awokens, more so than his active or offensive ability. This is because there are many other stronger delay options if you have them, but not all of them come with a team HP bonus. Ideal being the only other one that has the same combination specifically of both. His actives and offensive abilities just lack when compared to Ideal, though.

If you want him as an assistable delay just for the delay I would recommend not evolving him and keeping him in his Human form where his active skill is a 5 turn delay.  However, in this form his skill cannot be skilled up so be mindful if you need to charge it up, or feel free to use it as a fake SDR.


I think if you have a unit that is being brought along partially for a delay or as a support unit that could use a delay, and your team can use green orbs, it might be worth bringing it along. But I think I already said this, there are stronger and other delays to use for inherits for end game like Rathian’s equip. Don’t need to worry about poison orbs if you never get poison orbs in the first place!

Wine Pairing

Try it with Revo Astaroth.





Emo Bishounen. Also if you’re confused on pronunciation, it’s kind of like He-ay.

Main Dish



I feel like the design was to have the main group be distinctly different from each other. Yusuke got 7c, Kurama got Rows Hiei gets TPA. Hiei’s leader skill also seems more suited for 7c playstyle than TPA:

Leader Skill:  All attribute cards ATK x2 when reaching 2 set of Dark combos. ATK x1 for each additional combo, up to ATK x3 when reaching 3 combos. All attribute cards ATK x4, 25% all damage reduction when reaching 6 combos.

At least half of your combos needs to be Dark orbs out of the 6 combo. That’s 9 orbs out, nearly 1/3 of your board needs to be dark to even come close to hitting his full potential. Because he is TPA that actually makes it 12 dark orbs, 40% of your board needs to be dark. He does have significant fire power if you hit it all though, 144x for his multipliers for double leads then approximately another x5 for 729x. But ultimately it’s the amount of orbs that is needed for him to hit these numbers that will hold him back.

The Skill Haste awoken also adds another layer of challenge for him. He doesn’t cover an extra color. You need 40% of your board to be dark, most likely you will need to convert some orbs to setup for his maximum damage. It will take lots of practice and understanding how much each of your extra dark combo does to really know when to use your orb change and when to try to hit a rainbow for the haste if you want it.

I would probably use units like Dark/Light Satsuki, Eschamali or Persephone for more dark orb skyfall, and board changers like Haku to fill out the team. You’ll want to make sure you cover the sub colors too.

Side Dish

Active Skill:  Dark attribute ATK x3 for 1 turn. Randomly spawn 9 Dark orbs from non Dark orbs.

Flat out burst active with extra 9 dark orbs. It’s good for combo teams that need even more burst. For Anubis/Diablos teams it’s weaker than a full board change + burst like Barbara. His TPAs while helpful are currently not the focus of offensive awokens like 7cs are, but also doesn’t restrict your combo boards like rows does. If you need a burst on a dark combo team, he’s an option. Plus he benefits from skill haste too, so because he’s no longer the focal point as a sub, it may be easier to incorporate the colors.


I think if you’re running something like Loki or Okuni for the dark burst you could inherit this over it. Depending on your team you may want to do it the other way around though.

Wine Pairing

Maybe Revo Okuni since he’s also dark combo focused.





One of the strongest 3 in the demon realms (or whatever the translation is) and there’s other spoilers that I won’t say even though most of you probably already know.

Main Dish



No TE to go with the usual SB/SBR. He’s unbindable and focuses heavily on L shape. He’s a low HP threshold leader and has his own FUA. So already we want either L shape awokens or at the very least some OE or 7c to help with the damage.

Leader Skill:  Light attribute cards ATK x3. ATK x2, when HP is less than 50%. ATK x3 when simultaneously clearing 5 connected Light orbs.

So that’s 324x just from the leader skill alone. Add in the L shapes and we get  x1093.5, is your HP below 50%? Gets another x2! Personally I always feel nervous when playing HP under threshold leads. I can see the excitement behind staying under half your health but being able to hit super hard. I think it’s getting harder and harder to have that playstyle viable in more end game dungeons where having high HP is needed because it’s difficult to just blast your way quickly through it. With Raizen it might be a little better since the weaker parts of his attacks are linked to being under 50%. He can still do damage while he’s above threshold, it will be less, but it might not be a bad thing depending on your situation.

Consider bringing any light type orb changers to fill out the team, he’s pretty flexible.

Side Dish

Active Skill:  Change left-most column into Heart orbs. Inflict Light damage equal to ATK x200 to 1 enemy in exchange for reducing HP to 1. Affected by enemy element and defense. 11 Turns ( 6 Turns at Lv.6 )

It’s a super short cooldown which is cool. It gives you a heart column much like Mel does, but it also does a suicide attack and a nuke. So there are plenty of uses for it since lots of farming teams also incorporate Vritra and Grimjoww inherits. Having an active to use that allows for the full multiplier can be handy. Outside of that, he can be a very strong damage dealer with his superb attack stat and his ability to take god killers. Just make sure you’re not using the active that conflicts with a leader skill like Yog or Ed.


Possibly use him for farming? The drawback of his laser is that it’s 1 unit and not all units, that can limit him a little. But if you have enough other lasers and you just need the suicide to start the button farm it’s definitely possible. If you need an FUA I’d probably opt for Mel’s or a board change of sorts.

Wine Pairing

You could do something like Light Heradra, you’re matching 5 orbs anyways, watch out for your rcv though, Raizen has none, but that might be the point anyways.





I’ll admit, I thought his kicking balls schtick was kind of lame. I hope we get an evo for his other version with the yellow suit, that was way cooler.

Main Dish



Being a popular antagonist gave him literally the opposite of Yusuke: Dark/Red instead of Light/Blue. They also have very similar awokens, Sensui gets the guard break. He also carries 7c as well. Well balanced stats for an attacker type. However, because he is only attacker type his killer choices are limited.

He’s relatively flexible as he doesn’t have a color requirement and all

Leader Skill: No skyfall matches. Attacker type cards All Stats x1.5. ATK x2 at 5 combos. ATK x2 for each additional combo, up to ATK x12 at 10 combos.

It’s about as attacker as you can get: All offense all the time! Attacker types generally don’t have high HP, but it can be a challenge to always hit 10 combos with no skyfall on your board. Because there aren’t many dark main color attackers that also have 7c you may have to branch out a bit to other colors to get the rainbow for a guard break. Some interesting choices might be Revo MeiMei or Blue Ney. Sheena does do a pretty good job of filling a few roles as a sub too, with a light sub color, board change, and the option of a VDP, she is one of my best picks for a team led by Sensui.

Side Dish

Active Skill:  No skyfall combos for 2 turns. Randomly spawn 6 Dark orbs from non Dark orbs.  9 Turns ( 4 Turns at Lv.6 )

I think as a sub he is okay. If you have a good board and combo skills you’re not going to be too worried about the no skyfall active. His short cooldown will always at least get you 2 dark combos. He could make a good sub for Hiei because of the short cooldown. Plus he covers an extra color for the skill haste. The short active with double 7c awokens make him a pretty good candidate for a sub on combo teams since you can always slap an inherit over him.


I can’t think of many specific instances where you’d use him as an inherit.

Wine Pairing

Hiei for the dark combos and typing match.

5* Units

Kazuma Kuwabara




Irrelelvant Character in the manga to me. I never liked him. Could also be the fact that I think half of my rolls were this guy on JP.

Main Dish



It’s kind of a weak set of awokens. He does have a decent chunk of HP for his rarity though.

Leader Skill: Light attribute cards HP x1.5, ATK x2.5. ATK x3 when simultaneously clearing 5 connected Light orbs.

Pretty straight forward leader skill. Pretty weak though. Might be good practice for L boards if you didn’t roll any L board types before. Not really worth as a lead. The fact that he has a guardbreak but doesn’t cover an extra color is annoying to me. Honestly, not a noteworthy leader.

Side Dish

Active Skill:  Deal 100000 damage to 1 enemy. Ignore enemy element and defense. Change 2nd column from the right into Light orbs. 13 Turns ( 8 Turns at Lv.6 )

Single target lasers aren’t that good, since lasers are mostly used for farming and most of the time you want an AOE laser for that. Overall he’s a pretty weak sub, you can toss him on Raizen if you don’t have any other choices since he does have an L and the active will get you at least the 5 orbs required to activate.


It’s really not that impressive as an active. Angel 2 series  basically does way more as an inherit than his does.





I would have preferred if she had an evo where she was masked for the Dark Tournament and then the evo was the unmasked form.

Main Dish



Her awokens totally fail to reflect how awesome of a mentor she was in the anime in my opinion. It’s pretty weak in terms of offensive power.

Leader Skill: Water & Light attribute cards ATK x2.5. Increases time limit of orb movement by 2 seconds. ATK x3 when simultaneously clearing 5 connected Water or Light orbs.

Kind of a training wheels type leader with the extra time on the orb move. Not really strong enough to warrant being used though.

Side Dish

Active Skill:  Water & Light attribute cards ATK x2.5 for 1 turn. Change left-most column into Water orbs and the right-most column into Light orbs. 17 Turns ( 12 Turns at Lv.6 )

The active has a small burst with some board change. Though not as popular as heart columns or 2 color row changes for FUA and combo swipe boards, it’s still useful for color requirement activations, example: Yusuke. I think her low end stats, and weak awokens would make her as a sub choice a very far stretch and one of those “use it because you have nothing else” situations. Her balanced typing can make up for some of it if you really need to, but I would recommend saving your good killers for better units.


This is where I think she would fit best. 5 of 2 colors should give enough to help you activate leader skills that may need those colors or help you get enough orbs to make an extra combo or two. The burst is weaker than the popular inheirts like the gemstones, but any extra damage can help in the situations where you need it.





He needs an evo, need his form where he doesn’t have hat or pacifier.

Main Dish



Unbindable is always nice to have. Double SBR is as well, but many units have at least one now so it’s not as exciting as it once was when SBRs first came out. He doesn’t have very good awokens. But, there is a very great use case for him:

Leader Skill: Change the board to 7×6 size. Water attribute cards HP x2.

He is a 7×6 leader with a HP boost. Blue hunter co op teams can really make use of him for fun times if you have a leader swap like Li or Macha. One of the harder things to do for doing a board swap is stalling out the turns needed for the leader swap to happen. Blue hunter’s active is only 5 turns. Using Li or Macha you will only need 25 or so skill boosts to have the skill up and ready by floor one. If each Blue hunter team brings about 10 skill boosts each it is entirely reasonable to stall only a few turns for the board swap. If you’re really pressed to have the swap,  you can always drop in some Whaledor. Other than that, don’t lead.

Side Dish

Active Skill: Bind recovery for 4 turns.Awoken Bind recovery for 4 turns. 50% damage reduction for 3 turns.

I’m glad that we are getting more options for awoken bind units. While Odindragon is still the best for clearing binds, Koenma is usable if you don’t have him and need to counteract some awoken binds. I still recommend buying an Odindra if you don’t have one.


Since he is a pretty weak base unit, it would probably be more useful in my opinion to use his active as an inherit for the dungeons where you need it.





Main Dish



Leader Skill:  Light attribute cards HP x2, ATK x1. Increases time limit of orb movement by 5 seconds. RCV x3 when matching exactly 4 connected heart orbs.

I really really try to find positive things to say about cards. She just has some very basic awokens and a lack luster leader skill. There’s just really not much here.

Side Dish

Active Skill:  +2 combo count for 1 turn. Avoid all Dark damage for 1 turn. 20 Turns ( 15 Turns at Lv.6 )

This is also pretty lackluster. Color voids kind of died out with the elemental series, and they were very situational. Cards like Raphael and Ganesha are better because they are full immunities. Overall this card is probably just going to end up being sold or kept for collection purposes.

Kaname Hagiri





Main Dish



The TPA combination with his leader skill makes it awkward to activate for too little reward:

Leader Skill:  Attacker type cards HP x1.5, ATK x1.5. ATK x2.5 for clearing each Fire or Dark orbs in a cross formation.

You have to not only cross, but then you have to TPA for such a low multiplier. It’s really too much work for tiny rewards and not worth leading.

Side Dish

Active Skill:  Removes lock status on orbs. Reduce enemies’ defense to 0 for 1 turn. Effects carry forward on sweep. 16 Turns ( 11 Turns at Lv.6 )

If you don’t have any defense breaks this is one you can get here. They can be useful in some situations. But for general use case as a sub, I think he belongs in the “I am really stretching to fill something in here for color/type requirements or something” bucket.


There is one really good specific use case I can think of for him. The +99 Shynee Dungeon here. For many newer players this will probably be their first encounter with Dark Metatron or Light Metatron from AA. Both of them have really high defenses and Dark Metatron board locks. For newer players having him as an inherit could be very handy because the 20 million is a pretty high bar for some, on top of needing to hit a combo shield with a locked board. Being able to have an inherited skill to help deal with these spawns I think is a pretty handy thing to have.





Probably one of my favorite fights in the show.

Main Dish



I mean, at least he’s got one offensive awoken? For most units at this rarity for collabs, usually they are not worth leading. Chu is no exception.

Leader Skill:  Wood attribute cards ATK x3. Water attribute cards RCV x2. All attribute cards ATK x2 on the turn a skill is used. ( Multiple skills will not stack )

The x9 fast farming days are long past, they left the way of the Cu Chu train back when farming Ocean of Heavens for +eggs was a thing. Even with the bonus x2 on a skill use it’s just not very effective.

Side Dish

Active Skill: Recover 50% of max HP. Inflict Light nuke damage equal to team Water & Wood ATK x40 to all enemies. 

The heal is useful to have for any threshold team. He also gets a nuke that is based on two elements of your team’s attack. His 2 SBR and 7c makes him a little more useful than Botan, but he still belongs in the “stretching to fill something out in this team” bucket.


There’s probably some weird use case for him on like a Zeus Verse team where you can use to recover from a preempt and laser that I haven’t thought of. I’d keep at least one of him around in case for those edge cases.





Main Dish



One of the 2 Current units right now with the cloud resist. The other one being in Persona. His rows are synergistic with this leader skill.

Leader Skill: Wood attribute cards HP x2, RCV x2. ATK x3 when simultaneously clearing 6 connected Wood orbs.

However the multipliers on the attack are low for what you need to activate. Not really worth leading.

Side Dish

Active Skill: Change top-most row & bottom-most row into Wood orbs. 18 Turns ( 13 Turns at Lv.6 )

This should remind most people of a popular card from the Bleach collaboration, Sado. If you’re running some form of green row team the farm quickly, having an active that can get you two floor clears as opposed one is definitely worth it. A common case would be on Liu Bei teams where you don’t need a full dios board to kill, a row would be enough for two consecutive floors. Having him can open up some extra farming possibilities. You can also use him on some Amen x Echidna farm teams with Machine Goemon. By combining the full fire board with the double row active you can setup void boards and others like this. These boards can vary depending on who your board changer is, from Dios to Merucry and Sado to Kaoru. Basic requirements are a full board change into a top/bottom row change unit to set up. You can see some of it in action in some of the newer dungeons from PAD Radar dungeons here.

As mentioned earlier he is also one of the rare units with a cloud resist as a baseline, so there may be uses for it in the future.


Raguel when max skilled has a 5 turn cooldown. You only need 18 skill boosts to have his skill up on floor 1 for a co op Liu Bei swipe team. That’s not an unreasonable number to hit, plus you can get at least one or two turns of charging up as well. This could open up some new builds for farming with Liu Bei. There are lots of other possible uses for him that I’m sure will pop up.





Main Dish



He carries the niche Machine killer, 2 of them too. As an interesting note, he can also take god killers. He’s a jammer leader:

Leader Skill: All attribute cards ATK x2.5 when reaching 1 set of Jammer combo. ATK x1.5 for each additional combo, up to ATK x4 when reaching 2 combos. All attribute cards ATK x2, 25% all damage reduction when reaching 5 combos.

No shield, no rcv boost, just glass cannon Jammers. Because there are stronger Jammer leaders, I wouldn’t actually lead with him but I think he would make for a much stronger Sub.

Side Dish

Active Skill:  Change all orbs to Fire, Dark & Jammer orbs. 12 Turns ( 7 Turns at Lv.6 )

A tri color board change that fits really well with Fenrir and Denebola teams. It has all the colors you want and you also get your jammers. The cooldown on the board change is also really low for a full board change. Don’t be afraid to use him if you need him for a board changer just because he has jammers.


A full board changer at 7 turns. I might not always be perfect for colors compared to some of the Chinese Gods, but it’s still a full board change, and it’s faster. It’s something to consider if red and dark are orbs you need.




4 Replies to “Yu Yu Hakusho collab”

  1. Hey once again, great post!! I don’t think I have the luck to roll Yusuke, so I want to get him through trading. Out of that list of monsters for trade, who do you think I should keep? Like Cotton and Fujin are definitely staying, that’s a no brainer. But what about Red Odin? Feels like I haven’t used poison for a very very long time. And DMeta too?

    Thanks for the advice!

    1. Generally I don’t advise trading singles. But if you really want to I think the ones I’d put as okay to trade out is dmeta, typhon, scheat, and Baldin. I haven’t seen those used in many teams as often as the others.

  2. Hi Chef,

    I spent my last 5 stones on one last roll and…

    I still didn’t get Yusuke. But luckily it was a diamond egg!!! That’s enough for me to trade 3 diamond eggs (I don’t remember who I rolled because none matters) plus a baldin in for Yusuke.

    So now the question is…
    who should be Yusuke’s inherit? How about Superman?
    and more importantly, would you please suggest a team for Yusuke please?

    Thanks a lot Chef!

    1. Nice! The trading system is probably one of my favorite things they added.

      Yusuke has a board unlock and a board changer. Superman is a good option since he still gives you a board change with the colors you need. Ideally I’d use a dupe inherit because Yusuke’s skill is really strong.

      You’ll probably want to look for light subs with 7c as a good starting point. Blue main color is also good since you need to match both light and blue. My preference is light main to focus the damage. I have Alphonse/Ideal/Ed/Tachibana on my NA side, my JP side is a little weaker for subs so I have 2 Diao Chan, Momoji for the FUA, and Tachibana. My 2 diaochan have kaoru and bairoth inherits. If you got a box pic feel free to post and I will do my best to help.

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