Witch’s Brew, Zela

Witch’s Brew, Zela

Zela, brew twice, drink once.

Is Zela PAD’s version of Vi or just a Slytherin Representative? Excessively large hands for punching and a sorting Hat, Vi is Slytherin confirmed? Let’s make both versions of this Witch’s Brew, shall we?

Great Witch of the Solitary Peak, Zela

 

 

 

This is Zela’s row version. While rows are not considered in general to be a “top meta” team, I still don’t think it’s fair to say they are useless and should never be used. They are just not popular right now.

Skills and awokens:

Leader Skill: Wood attribute cards ATK x4, 35% all damage reduction when HP is greater than 50%. ATK x2 when simultaneously clearing 6 connected Wood orbs. ATK x0.5 for each additional orb, up to ATK x3 at 8 connected orb.

Let’s break down the leader skill:

Above 50% threshold bonuses

  • Wood attribute cards ATK x4.
  • 35% all damage reduction.

Requires you to activate:

  • ATK x2 when simultaneously clearing 6 connected Wood orbs. ATK x0.5 for each additional orb, up to ATK x3 at 8 connected orb.

So this is similar to Ed. Dipping below the 50% is a bad deal for you when leading Zela.

Active Skill: +2 combo count for 1 turn. Removes lock status on orbs. Change all orbs to Wood & Heart orbs.  21 Turns ( 16 Turns at Lv.6 )

Mulitpart active, that ensures a bi color board, most likely to be used for places where you want to OHKO. Kind of reminds me of Yusuke, but gives hearts and +combo instead of all out attack with haste.

Awokens:

  • Unbindable
  • FUA
  • VDP
  • Trinity (I am referring to SBR, TE, SB as Trinity, it seems to be the baselines to add)

This gives options of dealing with some more common end game mechanics like Damage Null and Resolve while not taking away from her offensive awokens of rows and leader skill. Overall I think it’s a pretty solid design.

Picking Subs

Let’s just get these 2 out of the way

 

 

 

Ragdra and Odindra are useable on Zela teams in both forms. Ragdra’s killers and board change, while it might not be optimal for the row version, can save you from dying if you need heart orbs or if you need to get rid of hazards. Odindra is the usual remove all binds sub.

Preferred Board Changers

I value board changers with hearts a little higher than those without because she has an HP threshold, and  you need the hearts to do her FUA.

 

 

 

  • Sylvie, if you want to use her for Zela, I recommend going with the Rows version, since Zela will be row focused anyways. And you can’t Row and Column FUA at the same time.
  • Mitsunari has some options, the Awoken version has a shield on the active as well as rows. You can go with the Green/Green version which has 4 rows and a haste.
  • Verdandi is this evo because you don’t need the 7c or the FUA of the new one, and this version has Balanced typing, which can take any killer.
  • Ney is also a good choice since she has an active heal and a tri color board change. She does not have rows but is a Balanced type for all Killers.

Other Board Change Options

 

 

 

  • Romia has Zuoh’s active but matches the main color. She doesn’t have rows, but has 4 fingers and a Dragon Killer base. She can also take God Killers. The TE may not be as necessary for rows.
  • Oichi carries no extra offensive awokens but can do a small bind clear and awoken bind clear. She also has 3 SB and 2 SBR.
  • Meimei’s active brings a haste, she does not have any rows but has 2 OE to help with some row damage. She can also take L unlock super awoken if you need it.
  • Avalon Drake has 3 rows, 4 SB, and an SBR. He can take a Cloud resist super awoken which can be helpful in some cases. His board is a 2 color board as opposed to 3.
  • Green Sonia’s 2 color board also does an unlock and bind recovery, but not awoken bind. She doesn’t have any rows in this form but can help you clear a board lock. You can use her other Green/Dark form as well for the rows and killers.
  • Gkali’s board change is the least likely to get you at least a row of these board changers, but she does have 2 rows and can take Cloud resist and guard break if you absolutely need it.

Because Zela is a board changer herself you may not need to load up on so many. Sometimes it’s better to have a steady flow of orbs you need incoming rather than blowing all your skills early and not having anything left in the tank near the end.

Skyfall buffs

Depending on the dungeon you’re doing, if it’s a longer dungeon, I would try to build around having a steady flow of orbs coming in for longer dungeons. Each full activation would need at least 8 orbs if you need that much. At the minimum, you’ll need 6 every turn. It’s always better to clear orbs you don’t need to get a chance of getting the orbs you do need.

 

 

 

  • Australis is probably the one that fits the most with Zela given his rows. I like the Green/Blue Version more because more rows and basically the same killer selection.
  • Vishnu, pros and cons to his Uevo and Awoken. HIs Uevo can take God Killers, but his Awoken can’t. They are about the same usefulness for awokens as he is TPA focused. The Awoken form will give you 5 orbs while UEvo will only give you 2. Running 2 max skill vishnu you will always have the skyfall buff active. It all depends on if you need it or not.
  • Enkidu is a newer add. Running 2 of him has the same effect as 2 Vishnu, he’s on a 4 turn cd instead of a 2. He has a RCV bonus on top to help deal with something like LMeta’s RCV debuff. Bonuses for being Balanced type, but has no useful offensive awokens for a row based team
  • Artemis is one that should give you lots of orbs on activation like Australis, but she has the shortest skyfall buff. The VDP super awoken is not really useful for Zela teams if you want to use her as a VDP for other teams.
  • Zidane is one that’s really a stretch sub. the 4 OE are nice to have, but he also buffs light skyfall, which isn’t really useful. He has somewhat weak stats and does not have many good killers available.

Orb changers

 

 

 

  • Astaroth has some hazard removal and is on a low cooldown. She can take the popular God and Dragon killers as well as useful Super Awokens like an extra SB. The tape resist will be a situational pick.
  • Liu Bei will probably generate the most orbs of these three since he does a double orb change without hazards. It has a max HP heal and a short bind recovery.
  • I like the Green/Blue Spica because of the baseline God killer awoken and she can take more God killers. Her awoken form drops the God Killer for an L unlock which may be useful depending on your situation.
  • Runelis does a double orb change with a time increase buff to counter the time reduction attacks. Her baseline awokens are not the best though, lacking in rows and having only 1 SB/SBR.
  • Green Cotton can take any killer, but doesn’t bring rows.
  • Shazel is closer to Astaroth and Spica in terms of the active. You will get more if there are hazards on the board. Shazel has always been the go to devil killer. Shazel can also take Dragon Killers and has a useful Team HP super awoken or the optional Cloud Resist.

Orb changers with hearts

I think I put some extra valuation on these because Zela has an HP above requirement. As such it’s always a good idea to keep your health to as close to full as possible to minimize your risk.

 

 

 

  • Uevo Perseus because of access to all killers, more rows, can take unbindable super awoken to combine with the bind clear to save Zela’s skill use if you need it. His awoken form gets the advantage of hazard removal but you have other options like Astaroth or Spica for that as well.
  • Awoken Michael the balanced typing for more killers which I think is better than the 3rd extra row his Uevo form gave. Plus his skill also comes with an active heal which can help you if you do dip under your threshold.

Row Changers

With a row setup you can do pretty cool things especially if it’s a short dungeon. Most of these involve using a unit with a low skill cooldown that generates a row so you can just pop the skill and do a mindless match to kill the floor.

 

 

 

 

 

  • Alnair isn’t so bad for a row generation sub for Zela. It’s a fast row change with a haste to help you get your other skills ready. He comes with 3 Rows, 2 SB, and the ability to take god killers.
  • Leeza is also one that normally doesn’t see use but can be useful in farming situations. It only takes 5 turns to have her skill up so you might even be able to use it more than once depending on your setup. She has a baseline Dragon killer and can take more Dragon Killers.
  • Jin has 3 row awokens, makes 2 rows for you, so you can possibly even save 1 row for later, and has a baseline Cloud resist. God Killers available for him as well.
  • Enishi at the time of this is not yet available in NA, though I suspect we should be seeing it. He has 4 rows and an FUA2 awoken which pairs well with Zela’s since he will also benefit from the bonus damage. His row change is even faster than Leeza’s and stops skyfalls which is great for speed farming and saving orbs.
  • Drakhlist is a farmable unit with 4 rows. He cannot be used as an assist but he is serviceable if you need a sub slot for the purposes of making rows and increase your damage.
  • If you did get a Khonsu you can use him here. He has 4 rows, and is technically farmable and can turn into an assist unit on evo.  Has dragon killers available to him.
  • Shantotto is an off color option with 3 rows. More suited for Dark rows but can be used here as well.
  • Awoken Acala has a +2 combo count rider on the row change. This can be extremely helpful for breaking combo shields with a row team.

Sample videos of Row Zela:

Star treasure of the night sky.

White Whale

Hera Dragon in A3. This is a pretty whale team, but I think it highlights the importance of knowing how to stay under some damage thresholds for your team.

Great Witch of the Stone Fists, Zela

 

 

 

This is probably the version that most people will go to.

Skills and awokens:

Leader Skill: Wood attribute cards ATK x4, 35% all damage reduction when HP is greater than 50%. All attribute cards ATK x2.5 when reaching 2 set of Wood combos. ATK x1 for each additional combo, up to ATK x3.5 when reaching 3 combos.

Let’s break down the leader skill:

Above 50% threshold bonuses (the same as the row form)

  • Wood attribute cards ATK x4.
  • 35% all damage reduction.

Requires you to activate:

  • All attribute cards ATK x2.5 when reaching 2 set of Wood combos. ATK x1 for each additional combo, up to ATK x3.5 when reaching 3 combos.

Practically the same as the row form, but to hit full activation you need a minimum of 9 orbs instead of 8. The base multiplier is also slightly higher at 3.5x instead of 3x for the row version.

Active Skill: +2 combo count for 1 turn. Removes lock status on orbs. Change all orbs to Wood & Heart orbs.  21 Turns ( 16 Turns at Lv.6 )

Same mulitpart active, that ensures a bi color board, most likely to be used for places where you want to OHKO. Kind of reminds me of Yusuke, but gives hearts and +combo instead of all out attack with haste.

Awokens:

  • Triple 7c for lots of damage
  • FUA for killing resolve.
  • No VDP
  • Unbindable
  • Trinity.

Really hard to dislike anything in this set of awokens.

Preferred Board Changers

Same as the row version of Zela, I have a slight favoritism towards heart orbs on the board.

 

 

 

  • Cronus is a big hitter on a 7c team with triple 7c awokens and a board change to boot. You can use the non awoken version without risking his 7c awokens if you need the color absorb active.
  • Ney is better here than the row version of Zela because the 7c matches up. Balanced typing for all killers with an active heal and a tri color board are all great to have.
  • Verdandi’s 7c version is also an option here. You can combine with some hard hitting 7c subs like Enra with this board.
  • Sylvie’s 7c version synergizes with Zela as well as the row version. Bonus team HP helps with staying above the threshold.

Other Board Change Options (same as the row options)

 

 

 

 

  • Romia has Zuoh’s active but matches the main color. The 4TEs here work well to help you hit combos.
  • Oichi carries no extra offensive awokens but can do a small bind clear and awoken bind clear. She also has 3 SB and 2 SBR.
  • Meimei’s active brings a haste. OE is always nice for an extra small damage boost. She can also take L unlock super awoken if you need it.
  • Avalon Drake is less efficient here than the row version as he doesn’t carry 7c. But a 2 color board is almost always welcome.
  • Green Sonia’s 2 color board also does an unlock and bind recovery, but not awoken bind. Double 7c to mesh with 7c Zela and L unlock for certain cases.
  • Gkali’s board change is the least likely to get you at least a row of these board changers, but she does have 2 rows and can take Cloud resist and guard break if you absolutely need it.
  • Halloween Verd is an off color choice, but with a full heal and double 7c as well as a super awoken that can give her a 1.5x damage boost when above 80% hp, it fits well in the team.

Probably don’t need as many board changers as Zela is a board changer herself with the same active as her row form. Since you only need a set of 3 green orbs to attack and your off colors can make up for the 7c, you may not need more than 3 green to kill something.

Skyfall buffs

A little less important in Zela’s 7c form in my opinion. Even though you need 9 orbs to hit the max multiplier, you might not even need 9 orbs to kill something, most of the time you can probably get away with just a green match and other combos. You’d be using the same subs for skyfall if you really really want it, I would just not use Australis because his awokens really don’t synergize as well as the others.

 

 

 

 

I’d switch to using the Awoken version of Vishnu because it’s a column, which means at least 1 combo. On a board with no green orbs, Uevo Vishnu’s 2 orb does not help at all.

  • Enkidu is a newer add. Running 2 of him has the same effect as 2 Vishnu, he’s on a 4 turn cd instead of a 2. He has a RCV bonus on top to help deal with something like LMeta’s RCV debuff. Bonuses for being Balanced type. The TPA would work better with 7c if you choose to go for a TPA match than a Row team.
  • Artemis is a little more useful here as a VDP sub that can get you extra orbs.
  • Zidane isstill a stretch sub. the 4 OE are nice to have, but he also buffs light skyfall, which isn’t really useful. He has somewhat weak stats and does not have many good killers available.

Orb changers

Always good to have these since they generally have shorter cooldowns than a full board changer.

 

 

 

 

  • Cotton is still a top level sub for her flexibility and ability to fit into any 7c team. Her double orb change is incredibly short. Balanced typing for any killers is great.
  • Reincarnted Michael is not yet out for NA, as of the time of me writing this but will be out eventually. A double orb change with a heal to get you back above threshold. Also carries two 7c and balanced typing.
  • Ma Chao has the valuable unlock active. Generally it’s a mechanic you will see in later games and might not always need an orb unlocker. But he still has 2 fingers and a 7c so he’s not completely situational and can be used.
  • Robin Hood will definitely get you the orbs you need for at least 2 green combos. He can also take the VDP Super awoken which 7c Zela does not have. He can give a small damage boost as well on his active use and is also balanced type.
  • Perseus only gives you one 7c awoken, but is still a heart maker and orb changers that can also get rid of hazards.

Off color orb changer

For 7c Zela I wanted to mention two of these specifically

 

 

 

  • Nees has beastly HP at 9200. A 50% heal, and a double orb change. Plus she can serve as an awoken bind clear. Her ability to take on a second 7c awoken does help greatly with her damage output.
  • Enra is like Cronus in that she is a triple 7c unit. When combined with Verdandi as I mentioned above, she can be a great damage contributor. Her active also doesn’t ruin your wood orbs and she can take a Cloud resist Super Awoken or HP80% attack up which again, synergizes with Zela’s leader skill.

Sample videos of Combo Zela:

AA

3 Hands of Fate

Other Subs:

Here’s just a selection of other things that I think might be useful to have on hand to swap in and out as needed or if you’re really stretching for that last sub.

Other Orb Changers

Here’s a selection of what I’d consider “you’re really stretching” to fill out the team. None of these are what I’d consider optimal, but they are useable.

 

 

 

  • Ronove just has a short cooldown, it doesn’t give that many orbs. You can get rid of hazards with him fairly quickly. He does have a baseline God killer and can take more. I do not recommend using latents on him just for a Zela team.
  • Dragon Knight Zeal has a single orb change at 5 turns. Can take any killer, but not worth using latents on.
  • Green Guan Yu is everyone’s favorite. Can be combo use with other orb changers that provide hearts to break them for more orbs. Has a really weak heal and a small bind recovery.
  • Kaede’s new evo is better served as a leader. She can be used in a Zela team. She doesn’t have any rows but is Balanced type and can take any killer.
  • Nyarlathotep has the problem of being a 3 player dungeon drop that needs 31 skill ups to be remotely useable. If you have one laying around or you’re planning to make one it can work. It might take too much time to farm one out just for the specific use for a Zela team.

Burst

most of these fit better with Row Zela due to how their awokens and active work, but you can still use some of them like Freyja or Bacches.

 

 

 

 

  • Freyja is the standard burst. It does last for 3 floors, and she has 4 rows. So it’s a slightly better version for multiple floors where you need a little extrra.
  • Bacches is the 1 turn I absolutely need to kill this thing skill.
  • Ibaraki and Camael are farmable, but in much harder dungeons. They both can give burst based on the number of rows you have.
  • School Athena is probably the weakest burst for her active but she does carry some rows.
  • Fafnir’s older than these, but his burst is fairly short cooldown and he comes with 4 rows.

Delay

These all have row awokens instead of 7c. Again still useable, just focus on if you need the delay or not to beat the dungeon.

 

 

 

  • Yoko Kurama has a few good things going for him. Original Bishounen, Balanced typing for all killers, two Team HP Awokens, two rows. The active can get rid of hazards and is a board change, plus a 2 turn Delay. The HP Awoken is especially nice since it gives your threshold a bigger cushion for tanking hits.
  • Wonder Woman has three rows and a baseline Balance killer, not very useful but might be handy in specific cases. If you’re doing rows you probably won’t care about a time reduction attack. But again, there will probably be an edge case for it.
  • Wonder Woman & Aquaman also has a delay with three rows. However- the burst only applies to Physical & God, things that row Zela is not. So you may want to check your team setup before you think you will get extra damage from the active.

Utility

http://puzzledragonx.com/en/monster.asp?n=4258

 

 

 

  • Hughes has enough SBR to cover a full SBR just by himself. His short cooldown of unlocking orbs can be used to counter things like Dark Metatron or Skyfall locked orbs. Two rows and Balanced typing also help with damage.
  • Ceres as mentioned in a previous post on Greco-Roman 1, Ceres’ use is mostly defensive. In this case, a button active that should help you get above your threshold most of the time. Only one row, but also has Balanced Typing.
  • Winry’s small shield and constant heal can be useful if there are consecutive preemptive hits or no RCV dungeons. She doesn’t have many good awokens, and I can’t suggest using god or dragon killers on her unless you absoultely need to or have so many you just don’t care.
  • Hanuman is everyone’s favorite monkey. For a farmable he’s not that bad, he does get four rows and double blind resist if you need it. You’ll probably end up with a better sub before long so might not be worth skilling up since you need so many.
  • REvo Kushinada has a great shield and +combo count. Might not always be necessary but can be considered for some content.
  • Fujin, is obviously Fujin. But at least the main colors match this time instead of using her as a sub just for the active or as an inherit.
  • Tardis might be more suitable for 7c Zela since you get extra 1s every turn you use his skill. He does have 3 bonus team RCV and can take VDP for 7c Zela, or just HP80% above attack to synergize with either Zela.

Assists

Some quick thoughts on assists:

 

 

 

  • Gentsai’s orb change is similar to Astaroth’s, it does as time extend as opposed to a counter attack. It’s useful to have for a fake SDR as well as the free stats.
  • Dagda’s orb change is in the same situation as Gentsai. The orb unlock feature and awoken unbind feature might be more desireable in some cases.
  • Mistelrain is a good equip to have. Even more so if you have an off color sub.
  • Tethys and Hestia both generate green orbs, they can both do skyfall null and color absorb in their non-awoken forms.
  • Halloween Verdandi has a full hp recover and a board change. She has an ATK increase when your HP is 80% or more super awoken. This works well with Zela, can be used as a sub as well, but I prefer matching main colors.

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